Hotfix: 0. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Go to \Starsector\starsector-core\data\config\settings. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Join a faction to gain useful support and represent them in war and peace, or start your own. you put the. 2. Terraforming and Station Construction: 2 quests. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The first world will have: Farming - Special item is called "Soil Nanites". Starsector has no "right" or "wrong" playstyle, only your own style. Then go to Program Files (x86), then Fractal Softworks. It gives more usability for these items and options for those who don't play the colony game. Battered and bruised miners are less useful. CoqueiroLendario. Copy the files over. Support is important: Every fleet needs a fuel ship, even small ones. Go to starsector r/starsector. I have this mod enabled for over a month and I only found out about the rift generator now. Make sure no enemy fleets see you when you enter the target. 7-BuyPrice*1. Then speak to a planet administrator of one of the factions of the alliance. 64%. . I've grown fond of this combat ring/star type of abomination. The main purpose for this guide is to give newer players a reference to help them build towards their own playstyle. Spoiler. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. 96a] Console Commands v2023. Caution is advised as these kinds of games can be very detrimental to your time management. Their ships don't fit my playstyle, can't seem to make them work. Skill Changes, Part 1. ago. Yes I should've been more specific, thanks. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. [deleted] • 3 yr. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. That's all. for example: <st>legion_xiv</st>. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. Make sure you have the same mods and same versions in both devices. Its similar to those Conquest missions. Starsector version 0. 05 with ease and take your gaming experience to the next level. e. 9. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. You can Shift + Click LMB to buy one unit. 95a] Transfer All Items v1. Players can. Maybe giving ships and officers to patrol fleet could be translated to some form of temporary or persistent bonus for patrol fleets. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. Kris_xK • 24 days ago. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Logged. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. 5b (released 2020-08-28) Common RadarDownload version 2. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. on Today at 11:26:17 AMSurviving this sector won’t be easy. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 7. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. Starsector! Join thousands of players in a massive online community. e. Ship Catalogue / Variant Editor (SCVE) v1. That shrinks 186 inventory space down to 1 space used at base level. 563 votes, 11 comments. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. You can Shift + Click LMB to buy one unit. [deleted] • 3 yr. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Got it, just wanted to make sure I was not missing anything or if it was that simple. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. You can also add a synchotroncore to your inv with additem synchotron. As it happened just now, I was playing AST for all my rouls but wasn't wearing anything where physics would be noticeable. With expanded cargo holds hull mod and the bulk transport skill you can so much illegal stuff in their shielded cargo bays and even if you get searched they never find it. ago. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Starsector has no "right" or "wrong" playstyle, only your own style. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Presumably, you can find enough room for one person and a little. 1 BalegQhan • 3 yr. Look for ways to increase income and reduce supply usage. PvtSatan • 22 days ago. Annual_Cod_5896 • 1 yr. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. ago. CryptoThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Maybe someone else might know how to change the save game location so you can do this automatically. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. I AM looking for an option that allows to slide your cursor and transfer loot. 95a. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). It increases food production by +2. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. What extent is that, and is there some strategy. 2. Ship Catalogue / Variant Editor (SCVE) v1. Then came Exiled Space, which had the same premise of BTS, but without the save bloat. Installed in population. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. Every ship consumes a set amount of. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. Colonies are player-owned settlements on planets within the sector. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Intro mission starts once the Player is Level 5. You can use the command console mod to modify a planet to have those specific conditions. Atlas does. Yeah, well, fuel is cheap and my colonies profitable. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. This also includes the ability to install multiple mods at once. How to i do it ? Character screen (C) bottom right. Copied the folder to /mods copied transfer_all_items_settings. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. Greetings, Human. Down arrow brings stuff out of storage. 95a] Remnant Command Transfer. Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. Credits and distribution permission. 9. It just tweaks some stuff. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). It was made to add more of a strategic sense to the system-map. Removed extra skill point scaling. How do I transfer expensive items from my alt (alpha) to my main (omega)The automated shipyard is a structure that can be discovered around a . It much faster than CTRL + Click. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. 95, by changing planet. Greetings, Human. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. 95a] Transfer All Items v1. It only transfers items between the fleet and the market or storage. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Can only be installed within 10 light years of the "coronal tap. search and find in the document. It works as you'd expect. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Features. Otherwise this is basically how . What you get: Early access to the game, starting with alpha builds – available now! Discounted price. Install the game (and identical mods) on both computers. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, adds special functionality to select core world planets, comes with more than 20 new buildings for your colonies (all with unique effects), unlocks the ability to create detachments from your fleet on the fly and much, much more. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. In starsector, there is no equipment, and there is no crew per say. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. yes , it doesnt need to be in same system. The second (and one I would recommend) way would be to use the console-command mod to just add whatever blueprints, items, cash, ships, whatever you want to the newly started game. Scherzokinn • 1 yr. Formerly known as Starsector Mod Manager. install directory (C: drive, etc. Download the archive for each and extract the contents to /starsector/mods. captains and officers), and 3,020 names for stellar objects (i. (This method works on any launcher; it will automatically open the. Download and install this mod 2. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. 05. If the original save was in. •. Credits and distribution permission. 5b (released 2020-08-28) Common RadarDownload version 2. I AM looking for an option that allows to slide your cursor and transfer loot. Just a list of all the bar missions (and my ratings) you can find. Battleships have it at 7-8 tho. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. You will get 2-3 times more than you sold to them in the first place. Apparently they're working on it, but for now there's no change. It happens to me too, and it's Indeed super annoying. when i started playing Starsector again with the . 2 underworld 1. That way I can just click autofit later for when I get a weapon or fighter. Yes. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. 717. 9. People who enjoy sandbox games and do not want to have their hand held through a game. Inside of Starsector/starsector-core/data there will be a file called settings. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. I'm playing an . You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Salvage fleets don't need a huge escort (but definitely need some). I don't. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. 99. 14865315874. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. code not provided in this post. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. 4 Terraforming and station construction 8. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. You can also hold Shift and click repeatedly to pick up single units of the product. The other way to do it is with TASC and craft the special items you need. Better Tech-Mining makes tech. For the most part – for almost the entire part – I have been working on new game content since the last update. Pressing Up, makes the menu goes a bit hayware. You might need to input your CD key again. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. From personal experience, it tends to be near the core worlds. Uploaded: 23 Feb 2019 . Check the Alliances tab in the Intel screen. 96a] Console Commands v2023. Low hazard rating = lower upkeep + faster growth. 96a-RC10, May 20, 2023. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. on Today at 04:26:09 PM Modding Resources. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. Acquiring special items can be difficult as they are somewhat to very rare. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. 89%. Business, Economics, and Finance. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. Starsector! Join thousands of players in a massive online community. r/starsector. It just tweaks some stuff. 1. I've found Starsector recently, I'm a couple playthrough in. Supplies are consumed by various different activies throughout the game. Retreat when the ship is below a certain hull integrity level. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. With our comprehensive installation and usage guide, you'll be able to install and use [0. Re: [0. Unfortunately, there is not one complete answer. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . Plurpo • 1 yr. Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. Alternatively, you can hold Ctrl and click, which will first purchase the exact amount of. Starsector. The amount of deployment points you get is based on how many officers you have and how many objectives you have captured. With our comprehensive installation and usage guide, you'll be able to install and use [0. No. -40 survey cost goes a long way. Transfer All ItemsDownload version 1. If you’re lazy and don’t care about the file. Executor:Ok so I will just tell about all the industries, their requirements, special items etc. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. 95a] Transfer All Items v1. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. I'll second that DIY and Better Tech-Mining are good mods. ago. If you have 700 drugs you can still be caught for having 100 drugs. The main purpose for this guide is to give newer. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Go to Starsectorstarsector-coredataconfigsettings. cores, and approximately 8 hours scavenging parts and domain era artifacts to complete) Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. Planet Umbra Has an interesting quest for the pirates. j Superweapons Arsenal 2. mkv's) and it doesn't display the subtitles. 9. 05. Pressing Up, makes the menu goes a. 95 colonies should be made, just make to cap every planet with a commerce. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. 7. Last one with Nexerelin and a couple faction mod and such. You could use the console mod to give yourself XP to get back to your same level. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. There will be an option to join. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. I always end up allying with Kadur after I bring them back from the dead. Then open one of the folders based on what setting you want. You take the role of a space captain seeking fortune and glory however you choose. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. Just finally started my first colony. 4 Tahlan Shipworls 0. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. With over 800 million mods downloaded every month and over 11 million active monthly. Make sure this mod is enabled 3. Transfer all items not working. Open up "campaign. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. The prices are also stable because supply and demand is not important. 0. Eventually you will want to add nexerelin, but for now, go here to find a nice list of existing mods. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. No no no, Crew is D Tier because. Images. Someone will probably correct me below, so check their comment too. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. $55 per month. 3. They are sold on nearly every market, and most-all activies will reward or consume supplies. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. You'll be providing complementary support for the UAF to continue its development! Includes Discord benefits. I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. I personally would right click on the mods folder, make a shortcut, and put the shortcut on your desktop or somewhere easy to find. It's a utility mod and can be added or removed. The games combat is fun but I think during the late game things basically become big ship make things go boom otherwise you go boom. • 9 days ago. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. v1. System requirements: OS: Windows, Mac (OS X 10. How to use: 1. 99. . Just wanted to share this horrid thing with someone. ship file. It's almost always cheaper to buy supplies/fuel from your own colony than to buy it legally from the average planet you'll run into, simply because there are no tariffs to worry about. You can then use the “RemoveCondition” command to remove the condition after. Go to your Starsector directory and then go through the following folders: starsector-core >>> data >>> config. Yes. 2. The first method is looking through the hull csv files manually, but that is. • 2 yr. I have tried this with every building, help? Thanks. It also includes endgame methods for transforming asteroid fields. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. All three are incredibly strong. GreenGhost95 • 1 yr. Techmining is the motley art of recovering valuable artifacts from Domain ruins. A: Astral, Onslaught, Player controlled Conquest All three are awesome strike ships with huge alpha strike potential at any time. There probably is, I just don't know of one. Modded Question/Bug. With our comprehensive installation and usage guide, you’ll be. Thanks inotia00 for all the hard work and this massive update. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. r/starsector • 1 mo. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Agreed on the Decivilized Subpopulation notes in posts above. You have to change it from false to true. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. In some cases, it works well and you have an interesting. I. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. UAF strength is strikecraft, missiles and then ballistics. My quick maff put one credit as being worth closer to $580 but that is a wild guess. Fixed a bug where, on mod install in Starsector 0. It is formatted in Starsector's somewhat loose JSON schema. 25 votes, 16 comments. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. Others will be very happy to buy them from you. IIRC It's called altclicktransfer or something. 96a: - Support for Unknown Skies planet type change projects. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Pick a commission with the faction that lays claim on those planets. Nothing too game-breaking in there. r/starsector • Transfer all items not working. ago. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Just press the up arrow and it sends everything into storage/sells it. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). This means that you can have ships with up to 6 s-mods. This is because production is logarithmic, i. Step 2: You need the ID of each unique ship in the. If you want op, unbalanced and bloody fun, tahlan adds a faction with some ships that lots of people absolutely despise. Make sure this mod is enabled 3. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. r/MinecraftCommands. It comes in if I'm struggling, flies to my current ship and I transfer out. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. Open the planets tab. r/starsector • Behold, I have returned to infest your nightmares once again. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. All of the current special items have uses in modifying certain industries. Then position them on all the different industries. For a full list of supported commands enter 'help' in the console. Say you got a pirate buffalo giving you 600 cargo. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Good colonies can pull in around 250. Two out of 5 planets in the system have decivilized subpopulations, so its. Just in case anyone stumbles here looking for answers. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. 05 with ease and take your gaming experience to the next. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Trade occurs between markets, each of which can be a planet or a station, and. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Re: Looking at the Starsector fuel & supply economy. 4 torchships and dealy armaments 0. 2D RPG/Trade/Fleet Combat Game. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty.